1 - Instantiate "ScreenFadeCanvas" prefab 2 - Get WF_ScreenFade from that object 3 - Use the function WF_ScreenFade.ExecuteOnScreenBlack(UnityAction call) to execute something when screen is black. "call" is the name of the function you want to run. 4 - To adjust the fade speed change FadeIn and FadeOut animations lenght. 5 - Enjoy